DOOM 3 DEMO - TACTICAL ACTION GAME
Mixing little horror and fantasy, the story revolves around the Doom 3 tests in a mysterious research center on Mars under the sponsorship of the Union Aerospace Corporation group. Many strange things happened here and your task is to lift up the veil of mystery ...
There's a great quote from a movie that I have seen: "When hell no place to enjoy, species are evil will walk the earth". Well, that was when doomsday comes to man and punish their mistakes. The road to the apocalypse was so close and so far, with Doom 3 portal to hell just narrowly.
Mixing a bit of horror and science fiction, the story of Doom 3 revolves around the mysterious experiments in a research center on Mars under the sponsorship of the Union Aerospace Corporation Corporation (UAC). Then many strange things have happened: the mysterious sounds scary, hovering ghosts appear in sequence, alternating in the case were missing confusing.
All strange things that no one has proved that, until you - one of the soldiers was something to Mars to strengthen the security situation in the heart of this experiment - appear. Mysterious veil was lifted begin: Who is behind the mysterious experiments? Who opened the gates of hell brought back daemons place the human world?
"Doomsday" is back
Unlike originally anticipated Doom 3 back style "shoot & run" traditional ago. This time the play has changed! Painkiller or Serious Sam Unlike with the gun battle took place in the vast landscape with a crowded delegation indescribable monsters, Doom 3 takes players to the little room cramped and gloomy inside center candidates experience. Throughout the beginning of the game until the end (26 monitors) who played mostly just hang around inside the buildings and caves in hell. The aim of the game makers are forcing the player to fight in the dark, cramped to create horror. Games such as Doom, Quake and Wolfenstein Return to Castle often focuses on the representation of the devil! And way "scare" in Doom 3 is toxic and difficult to predict.
The footage suffocation and suspense in the game is made ??up primarily by the audio portion of the game is excellent. But there is no background music but the sound of the game is enough to make players be attracted: heart pounding, loaded clack, spooky sounds of the demon; sound seemed suddenly "jump" out "maul" take you from every dark corner.
Doom 3 also makes players headache with the doors locked by password. Finding the "key" is not difficult, but also very cumbersome, sometimes makes you annoyed by the game lost too many corners. They lay in the cards of the characters A, B or C that is scattered on the road and just "load" them on PDAs (Personal Digital Assistant) to retrieve the password to your door. It worth complaining as much as just a number, but they always are in the electronic letters long filenames, nonsense and those who have been playing Doom 3 all know that there are "mountains" ... letter Such garbage. There are individual cases where encryption is on the computer screen and the ... site again!
Meet the "old you"
"Repulsive" and "dramatic" are words that accurately describe the monsters in Doom 3. Along with a rich imagination, plus the power of the new engine, the designers The game has created truly hideous demon. You will see almost the majority of the monsters in the first two parts are brought back in this section, such as ghosts or Hellknight Imp ... We are 3D chemistry, cooler, more gruesome.
With two institutions the easiest (Recruit & Marine), the demon is nothing, but to "touch" to the dual-mode hand harder (Veteran & Nightmare, Nightmare Mode only appears when finished games), the demon very violent, extremely agile and dangerous.
of machine intelligence (AI) in Doom 3 just under the average class do not stand out compared to the same game: rolling past as well as upside moves back, dodged bullets , said sniper, too plain that any shooter does now also. Perhaps that Doom 3's towards creating the atmosphere of suspense, tension in the game rather than focusing on exploiting the AI of your characters.
Remember your enemies in Doom 3 is the monster, that monster they only knew how to attack and attack. They are not soldiers devious, sly like in Far Cry you'll ever encounter! While AI was only average, but very surprised to learn the game not to occur any errors during the game; except for a single case, you creep under the stairs and sit in it overlooks the like that the only demon hovering back and forth but do not know how to attack both?
The game's graphics are impeccable Where is. From the dimly lit room full of spooky scenes to dim, spooky, all very beautiful.The characters of the game are elaborated from the human to the spooky ghosts. I like using re tone for the character, make faces which had "time" is even more mysterious! But to enjoy the full beauty and its cost increases.
The game has four levels of settings for various configurations, while not falling into the "landmark" This standardized players can tweak the items in the game that suits you. Actual testing on the machine configuration "fat" one (PIII 800 MHz, 512 MB RAM, using GeForce TI4200) shows that can not "afford" is a frame shaped floating smoothly, even after switching off effects in the game and play with tiny windows ... shrink! When replaced by a machine, "war" more (P4 HT 2.4 GHz, 512 MB RAM running dual, using the GeForce FX 5950 Ultra) results are much different, except only one obstacle that is beginning Each scene started playing, the game's frame was "stopped" constant (later learn that I learned is because Doom 3 "eats" RAM so horrible, so games run "smoothly" with highest settings you should 1 GB RAM or more!).
Only the "Profile" on only two configuration requirements of the game saw the "terrible" than previous Far Cry. The main reason is because the game makers have "cramming" too many existing graphic techniques in each scene of the game, especially the use of multiple effects like shadows (shadows), Spectors (making metal objects looks detailed and lifelike light reflection) and Bump-mapping (creating surface pattern). Therefore requirements too high, so the game arise some problems in terms of Technical: can not appear multiple characters at once in every scene (because then would polygon rendering lot and do consumes more resources), the version for Xbox delayed from (to adjust the map Graphics appropriate) instead launched simultaneously with the PC version.
Section Co-op are not included in PC as promised, and it is important only multiplayer for up to 4 players, perhaps concerned as id Software with mass multiplayer, the game will not stabilize. So do not be surprised when the Doom 3 multiplayer humble and simple; because the developers also once declared development focused primarily Doom 3 for the application, not the network. Besides technical problems, Doom 3 also be "reputation" is ... not playing fair with the line ATI cards. Everyone knows that "Doom 3 is Nvidia still Half-Life 2 is the ATI", this statement is not incorrect results. When a walk around the forum for both game and hardware is almost everywhere have complained Doom 3 "abandoned" ATI users. But "in the difficulty emerges the wisdom", where people gamer sit still, they tried every way to play the game: from adjusting the settings in the game, to intervene in the file system, used for the acceleration program to the way of "adventure" as used beta drivers, graphics card overclocking ...
Epilogue
10 years later, as "Doomsday" back, which is also the day "remnants" of the old PC machines half. Doom 3 back is impressive, but also very real or "fierce". How many people are actually confronted with the challenges in the game? A very difficult question to answer ...
Minimum System Requirements:
- CPU: P4 1.5GHz
- RAM: 384MB.
-Video card: 64MB
-HDD: 2GB
Requirements:
screen-resolution - 1024x768:
- Processor: 2Ghz.
- RAM: 512MB.